Cinema 4D Material Packs
3 Types of Material Packs
These materials are created using Cinema 4D’s Material Editor Shaders. Easily customize and quickly render these materials with basic lighting and HDRI’s.
PBR Texture Maps
These materials are created using bitmaps from the pbr metal-roughness workflow.
*PBR Texture maps can be used in any 3D software that accept this workflow. Best results when lit with HDRI’s or PBR Lights.
A combination of PBR Texture Maps and C4D’s Procedural Shaders.