How to set up PBR Textures in Cinema4D R16-R25
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Materials May Include These Texture Maps as Needed:
- Base (Color / Albedo)
- Ambient Occlusion
- Height (Displacement)
- Opacity (Alpha)
- Emissive (Luminance)
If you use Specular / Gloss Workflow, Invert the Roughness Map to create a Glossiness Map.
Metal / Rough Workflow
The Reflectance channel leaves almost nothing to be desired with regard to reflections. Materials such as car or metallic lacquer that are made up of several layers, each of which reflect light differently, are easy to create. Simply stack the respective Reflectance layers.
Roughness Maps are used and different Fresnel Settings depending on the material.